Month: March 2012

Homework 18

Finish your facade if you haven’t completed it yet. Continue researching and compiling your final project assets. Begin modeling if you are at a stage to do so. Due: Wednesday, March 28, 2012

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 17

Locate a facade either on campus or in the area. You are to model and texture the facade utilizing the skills acquired this semester. Create your own color, normal, and spec maps using your own photos. In your blog post,

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 16

Complete the Turtle AO texture bake of your completed room As a group, finalize any concept-based ideas on the theme of the group project. Report back on the progress on Wednesday. Due: Wednesday, March 21, 2012 Texture resources for your

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 15

Using the steps we covered in class today, surface transfer bake an albedo and occlusion map using Turtle. Post a few screenshots to your blog. Project Preparation: Individually, pick theme (place in history) Research buildings, objects or other groupings of

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 14

With your completed room (UV’ed properly), follow the steps we did in class today with Turtle to get an AO (Ambient Occlusion) map baked and applied with 1 Lambert shader. Create: Compacted and properly scaled UVs for ALL objects in

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 13

Sorry for the slight delay in getting this posted. 3D model the sci-fi ship you sketched for Wednesday. No need to UV or texture it Use the Outliner like we discussed in class Wednesday to properly organize the individual objects/sections

Posted in Spring 2012 – DMS316: 3D Modeling for Games