Category: Teaching

Homework 19 – Unity3d setup and resources

Get set up with Unity3d. Install the free license by downloading a copy at: http://unity3d.com. Install the basic license. One member of your team should be compiling the submitted assets from the other members. However, EVERYONE in the team needs

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 18

Finish your facade if you haven’t completed it yet. Continue researching and compiling your final project assets. Begin modeling if you are at a stage to do so. Due: Wednesday, March 28, 2012

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 17

Locate a facade either on campus or in the area. You are to model and texture the facade utilizing the skills acquired this semester. Create your own color, normal, and spec maps using your own photos. In your blog post,

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 16

Complete the Turtle AO texture bake of your completed room As a group, finalize any concept-based ideas on the theme of the group project. Report back on the progress on Wednesday. Due: Wednesday, March 21, 2012 Texture resources for your

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 15

Using the steps we covered in class today, surface transfer bake an albedo and occlusion map using Turtle. Post a few screenshots to your blog. Project Preparation: Individually, pick theme (place in history) Research buildings, objects or other groupings of

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 14

With your completed room (UV’ed properly), follow the steps we did in class today with Turtle to get an AO (Ambient Occlusion) map baked and applied with 1 Lambert shader. Create: Compacted and properly scaled UVs for ALL objects in

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 13

Sorry for the slight delay in getting this posted. 3D model the sci-fi ship you sketched for Wednesday. No need to UV or texture it Use the Outliner like we discussed in class Wednesday to properly organize the individual objects/sections

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 12

If you have not finished your room, finish it up and/or make corrections as discussed in class. For the one the couple people who owe me back homeworks (I know who you are), ensure that you catch up and complete

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 11 – Pseudo Midterm

Pick any room NOT in the CFA Model the walls of the room completely while taking into account any window and door placement. Extrude in the walls and doors as needed. Create tileable textures from the room’s floor, ceiling, and

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 10

Now the fun part! (if the last 9 homework assignments weren’t fun enough…) Taking your 5 finalized, corrected, and completed tileable textures, use CrazyBump to create Normal and Specular maps. Attach the completed Normal and Specular maps to Blinn shaders

Posted in Spring 2012 – DMS316: 3D Modeling for Games