Category: Fall 2010 – DMS231: 3D Modeling

3D modeling with Autodesk Maya.

Homework 19

Finish your hand: Complete the modeling and tweaking of your mesh making sure to not have any non planar faces or really skewed faces. UV the hand and paint a full or half fingered glove on it OR for bonus

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 18

Making a hand: Start laying out the hand with the fingers and wrist. Attach the parts together. To get a head start on the weekend, continue making tessalated sections using perfect quads. There is no due date, but the completed

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 17

Disaster weekend homework assignment: Using your own source grunge textures that you have created, dirty up your building using 2 of the 3 techniques you have learned in class this week. Those techniques were: shadow mask (baked out illumination with

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 16

Prep work for dirt and grunge: Collect as many source images as necessary for doing your own dirt and grunge textures. Brick, grass, stone, anything. Get a small collection from your own photos that you have taken around campus or

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 15

Build your bulidng fronts: Build the 2 building fronts with the appropriate geometry and textures created (full shader network, aka, diffuse, normal, spec). Texture bake the buidling fronts with a textured ground plane (can be concrete or blacktop created yourself).

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 14

Group  Project:   Teams: Dachi and David Alex and Ben Jesse and Marc Tim and David John and Leomary Ryan and Russ Nate and Devin Dan and Dan Homework assignment: Pick 2 building fronts to model and place together or

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 13

Lets bake some shadows! Take your room that you made last week along with the model or models you have placed inside of your room and bake some shadows using the steps shown in class with Turtle. If you wish

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 12

Bottoms up! Find 3 semi-transparent bottles of any kind or color you want. Model the bottles using efficient polygon methods. Texture the bottles using alpha channels for transparency. If logos exist on the bottles, carefully cut off the paper and

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 11

Create one (1) room anywhere you want using your own photos for textures. Create normal and spec maps in addition to the color maps. Pick an interesting room or place that is unique and not dull. Model and texture (with

Posted in Fall 2010 - DMS231: 3D Modeling

Homework 10

Putting it all together: Take an already existing UV’ed 3D model and texture it in the 0-1 UV space. Take your own photos of a real world object and place each part in the appropriate parts of the UV set.

Posted in Fall 2010 - DMS231: 3D Modeling