Category: Spring 2012 – DMS316: 3D Modeling for Games

3D modeling with Autodesk Maya.

Homework 9

Lets make some more textures! Take 5 new pictures of surfaces NOT found with in the CFA building. Yes, you have to go outside. Try UB South – great place to find interesting textures. Tile 5 textures in photoshop making

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 8

Lets make some basic tile-able textures! For this project, either use a point and shoot camera, check out a camera from the equipment room, or in this case ONLY use your cell phone camera. Cell phone cameras aren’t the greatest

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 7

More UV’ing! Model and UV a lemonade pitcher and a glass to go with it. No liquid. Model both the inside and outside. Strategy: use separate UV projections to break down your model into different UV chunks. Don’t think of

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 6

Clean-up any corrections or “bugs” on homework 5. UV 1 or 2 additional objects/furniture for practice using the methods discussed in class where applicable. The key right now is to get as much UV practice in as possible. The more

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 5

Either recycle a previous model from homework 3 and UV it, or model a new one from scratch and UV it. UV one (1) piece of furniture either as 1 object or as a set of objects. It is in

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 4

Gift wrap a cube using Planar projections and then paint it in Photoshop Remember to use powers of 2 when making a UV snapshot. All textures and snapshots go into your “source images” directory in your project directory Paint continuous

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 3

Sketch either your entertainment center, computer workstation, or living room Box model 5 of the primary items Post screenshots to blog Bring sketchpad to class Due: Monday, January 30, 2012

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 2

Finish setting up Maya at home or wherever you intend to use it outside of the lab. Sketch 5 more objects for practice. Model 7 of the 10 objects using only cubes of the same size (1x1x1). Think Minecraft. Take

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Homework 1

Get a WordPress (or other) blog account Buy a sketchpad (if not already purchased) Download a copy of Maya 2010 by registering for a free account at: http://students.autodesk.com/ Sketch 5 objects – each object as a semi-high detail and a

Posted in Spring 2012 – DMS316: 3D Modeling for Games

Class Blog List

Lee Auslander – http://lauslander.wordpress.com Jeffrey Basden – http://jsbasden.wordpress.com Mike Battaglia – http://mjb56.wordpress.com Gregory Briem – http://gtbblog.wordpress.com Xi Chen – http://xchen23.wordpress.com/ Kyle Cocina – http://wellyoufoundit.tumblr.com Mark Essenburg – http://grubem.wordpress.com Jessica Hamilton – http://the-boat2.tumblr.com Micky Hom – http://mickyhom.wordpress.com Jason Lamanna – http://jtl3dmodeling.blogspot.com/ Anh

Posted in Spring 2012 – DMS316: 3D Modeling for Games