Homework 10

Now the fun part! (if the last 9 homework assignments weren’t fun enough…)

  • Taking your 5 finalized, corrected, and completed tileable textures, use CrazyBump to create Normal and Specular maps.
  • Attach the completed Normal and Specular maps to Blinn shaders (not Lamberts!)
  • Use a point light (for each plane) and in high quality mode with the lights set to “use all lights” instead of “default.”
  • Take screenshots of each of the 5 shader sets you created in 4×4 tile and post to your blog.
  • Ensure they are done as we will be looking over them on Wednesday.

Due: Wednesday, February 22, 2012

Posted in Spring 2012 – DMS316: 3D Modeling for Games