Homework 12

Bottoms up!

  • Find 3 semi-transparent bottles of any kind or color you want.
  • Model the bottles using efficient polygon methods.
  • Texture the bottles using alpha channels for transparency. If logos exist on the bottles, carefully cut off the paper and scan with a scanner. Add scanned logo to your texture.
  • Create normal and specular maps (I will talk about texture painting to bring out better normal maps on Wednesday)
  • Take screenshots and post to your blog.

If you haven’t been catching up with your homeworks, get them done. I will not be slowing down for you at the expense of those that do get theirs done.

 

Post screenshots to your blog by Wednesday, October 11th, 2010.

Posted in Fall 2010 - DMS231: 3D Modeling