IMPORTANT – if you have not yet completed your room (or prior homework assignments), do so immediately. The material will pick up over the next week and you will only get behind further.
For tonight (using the room you made):
- Texture bake 4-6 objects (the walls, ceiling, and floor are individual objects and are counted as one each) using the steps learned in class for Mental Ray’s Ambient Occlusion.
- Group together objects (all walls of the same shader) to save texture space. Meaning, if all your walls (for example) share the same texture and use the same shader, you can bake one texture out which does the light map for those objects. Don’t be wasteful, be efficient.
- Take screenshots and post to your blog and bring in your project directory.
Due: Thursday July 7th, 2010.